<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2452026068197504328</id><updated>2012-01-05T13:10:50.468-05:00</updated><category term='BlockBattle.net'/><title type='text'>Martin Drashkov</title><subtitle type='html'>Thoughts on software development, the mobile industry and other tech topics.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://martin.drashkov.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-704720757578845784</id><published>2011-09-21T00:11:00.002-04:00</published><updated>2011-09-21T01:13:26.347-04:00</updated><title type='text'>Android MegaPad - 23" Android Tablet for $600</title><content type='html'>I'd like to introduce to you a project I've been hacking on for the last few weeks - a prototype of a product I think will become a mainstream computing device in the next few years. As we all know, Apple brought touch computing to the mainstream in 2007 and showed us its potential. In 2010, they introduced the iPad and showed us that different screen sizes open up new&amp;nbsp;possibilities&amp;nbsp;but also demand different apps.&lt;br /&gt;&lt;br /&gt;The Android MegaPad is then the next logical step - a modern touch-based computing device with with a screen size that will enable a whole different set of experiences. Unlike tablets, devices like this will make simultaneous use by two users a practicality and will let users more fully immerse themselves in apps and games.&amp;nbsp;In the demo video below, you can see two apps that, while written for phones and tablets, nevertheless demonstrate the usefulness of such a device.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/O8lHdgHQmvc" width="420"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;What makes this rather unique is that it was build using off-the-shelf components in my kitchen for less than $600, though it is not portable. On top of this commodity hardware, Android was used because its openness and flexibility make it the only modern touch-based OS that is able to be adapted for uses beyond what's currently available in the market. Stay tuned for technical details.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-704720757578845784?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/704720757578845784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=704720757578845784' title='29 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/704720757578845784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/704720757578845784'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2011/09/android-megapad-23-android-tablet-for.html' title='Android MegaPad - 23&quot; Android Tablet for $600'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/O8lHdgHQmvc/default.jpg' height='72' width='72'/><thr:total>29</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-1609458681996200506</id><published>2011-09-21T00:07:00.001-04:00</published><updated>2011-09-21T00:07:38.104-04:00</updated><title type='text'>How To Save RIM</title><content type='html'>Last week was brutal for RIM . After announcing dismal quarterly results - profit down nearly 60%, revenues down 10% and PlayBook sales less than half of what was expected - the markets decided to punish them with a 20% drop in stock price.&lt;br /&gt;&lt;br /&gt;RIM is going through a tough time right now. Like many other tech companies (for example, Apple in the 90s), years of neglect and complacency have led the technical foundations of the company to stagnate, ultimately affecting their ability to put out great products. Fortunately, it is still too early to write RIM off completely. Despite their troubles, they are still profitable, they have recognized their weaknesses and have&amp;nbsp;acquired&amp;nbsp;QNX and TAT&amp;nbsp;to try and address them and perhaps most&amp;nbsp;importantly, they command huge mind- and&amp;nbsp;market share&amp;nbsp;amongst young people. Should they be successful through this transition, they'll be one of the few companies competing in the mobile computing and communications market - a market which is likely to encompass nearly every person on the planet by the end of this decade.&lt;br /&gt;&lt;br /&gt;One weakness they have not addressed however, is the lack of leadership at the top. Although it's understandable that RIM (like nearly everyone else) was caught off-guard by the iPhone's introduction in 2007, their inability to correctly asses the threat and create a competitive product over the last 4 years isn't. What they need then is someone with a wealth of experience in the consumer market and a keen eye for both hardware and software design - Jon Rubinstein.&lt;br /&gt;&lt;br /&gt;Jon Rubinstein has one of the most impressive resumes in the tech world. After working with Steve Jobs at NeXT building their workstations, he was asked by Jobs to join him at Apple in 1997 and take over hardware engineering. Under Jobs' direction, Rubinstein was tasked with creating the iPod, which he did on an extremely tight schedule. After 10 years of numerous successes at Apple, Rubinstein left to become CEO of Palm.&lt;br /&gt;&lt;br /&gt;In 2007, Palm was bleeding money, market share and talent and everyone expected them to go into&amp;nbsp;bankruptcy soon. Nevertheless, Rubinstein managed to introduce the new Pre and WebOS - one of the most innovative and well-designed operating systems out there. Despite lacking the scale to become a major player, WebOS heavily influenced both Android Honeycomb and the PlayBook's OS.&lt;br /&gt;&lt;br /&gt;I can't imagine Jon doing very well these days though. After HP&amp;nbsp;acquired&amp;nbsp;Palm with the intent of becoming a major player in the consumer space, a scandal and a change of CEOs led to a radical change of direction towards HP being an enterprise cloud provider with no interest in the consumer market. The&amp;nbsp;cancellation of the TouchPad, Pre and the uncertain future of webOS imply that Jon has little, if any, future with HP.&lt;br /&gt;&lt;br /&gt;This then, is a match made in heaven - RIM's still-solid position combined with Rubinstein's wealth of experience will increase RIM's chances of making through this transition and remaining a major player. &amp;nbsp;How likely is this to happen? Given the entrenched positions of both RIM CEOs, I think things will have to get much worse before major shareholders try and replace them. A shame then, given the current possibilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-1609458681996200506?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/1609458681996200506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=1609458681996200506' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/1609458681996200506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/1609458681996200506'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2011/09/how-to-save-rim.html' title='How To Save RIM'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-5981212120767670371</id><published>2011-03-23T13:45:00.002-04:00</published><updated>2011-03-23T15:13:35.807-04:00</updated><title type='text'>TetriNET is back as blockbattle.net - multiplayer tetris in your browser</title><content type='html'>Are you are current or former &lt;a href="http://blockbattle.net"&gt;TetriNET&lt;/a&gt; or &lt;a href="http://blockbattle.net"&gt;Blocktrix&lt;/a&gt; player? Then I have some excellent news for you - today we are finally taking the wraps off &lt;a href="http://blog.blockbattle.net/2011/02/introducing-blockbattlenet.html"&gt;blockbattle.net&lt;/a&gt;. Blockbattle.net is essentially a very modern take on a a very fun, but abandoned classic game - instead of requiring players to download and install software, search for servers, ensure compatibility, etc, &lt;a href="http://blockbattle.net"&gt;blockbattle.net&lt;/a&gt; implements the game entirely in the browser. It allows people to play without worrying about software and we've made a number of usability and gameplay changes to make it even better than the original.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We're pretty excited, so I cordially invite you all the give it a try and let us know what you think. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-5981212120767670371?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/5981212120767670371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=5981212120767670371' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5981212120767670371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5981212120767670371'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2011/03/tetrinet-is-back-as-blockbattlenet.html' title='TetriNET is back as blockbattle.net - multiplayer tetris in your browser'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-8368906583067957698</id><published>2011-03-13T01:28:00.004-05:00</published><updated>2011-03-14T13:57:57.705-04:00</updated><title type='text'>Why Android Tablets Will Dominate</title><content type='html'>&lt;b&gt;&lt;span class="Apple-style-span"&gt;The Allegory of the 3 Series&lt;/span&gt;&lt;/b&gt;&lt;div&gt;The 3 Series is a magnificent car. It is not too big, not too small. It is safe, aesthetically pleasing, thoughtfully designed, expertly engineered and very well-built. It provides a thrilling driving experience and although it costs a bit more, both new and used models are still affordable for most folks. In many ways the 3 series is the perfect car and yet, not everyone drives a 3 Series. Even people who freely acknowledge its magnificence. Why?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Android Smartphones&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;2010 was a great year for Android phones. In the US, they outsold the iPhone and BlackBerry combined, saw 1600% growth in Europe and displaced Symbian as the world's #1 smartphone OS. All this in the same year that Apple released their best iPhone, whose lineage had an year-and-a-half head start on Android. The reason for this popularity is simple - unlike the iPhone which is a rigid, one-size-fit-all solution, Android phones come in a dizzying array of features, sizes,  customizations and price points, allowing people to select the phone that's right just for them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Android Tablets&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Consider the leading-edge tablet OS contenders: Android, BlackBerry Playbook OS, iOS and webOS. Of those, only Android has been designed from the very start to be flexible and open enough to be adapted to different needs and uses. Within a year (or perhaps even this year's holiday season) we will start to see the same kind of diversity in Android tablets as in Android phones. Screens from 5" to 12", tablets that are thin glass slabs, tablets with sliding keyboards, laptop-like clamshells, dual-screens and god knows what else. The fact that the iPad has a big head start and many more applications in March of 2011 will prove as irrelevant in the long term as the iPhone's head start. Only Android will be able to provide consumers with a modern tablet OS in a device suited for their particular needs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;Different Strokes for Different Folks&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;I don't think this calls for pessimism on Apple, RIM or HP. I think they'll all continue to put out great products, maintain a sustainable market share and influence the direction of the market. However, I have little doubt that  Android will be the way the majority of the world's people will interact with smartphones, tablets and other digital devices that'll dominate our interaction with technology in the coming years.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-8368906583067957698?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/8368906583067957698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=8368906583067957698' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/8368906583067957698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/8368906583067957698'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2011/03/why-android-tablets-will-dominate.html' title='Why Android Tablets Will Dominate'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-3953417799416824645</id><published>2011-02-10T14:23:00.006-05:00</published><updated>2011-02-10T15:52:06.261-05:00</updated><title type='text'>The difference between Android and iPhone illustrated</title><content type='html'>&lt;div style="text-align: left;"&gt;I was a iPhone-only user for about 2 years when I got my Nexus One last year. Instead of ditching the iPhone, I've been using both devices for the past year - the Nexus One as my phone and internet device (email, browsing, etc) and the iPhone for music and gaming. I take both of them when I travel, when I go to work, when I get in the car, etc. After a bit, I realized I didn't want to ditch either of them, as I liked and disliked things about both of them, and thought of an interesting way of explaining that.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;iPhone&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;img src="http://1.bp.blogspot.com/-TuePz9LTnEM/TVRDmvmoDcI/AAAAAAAAASA/7AN24Xwe280/s320/iphonepuzzle.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 248px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5572152971856711106" /&gt;&lt;div&gt;The iPhone feels simple, yet complete. It knows what it can do, does it very well and rarely screws up - the homescreen is a simple icon grid, all settings are in one place and everything is smooth and neatly animated. The downside of course is, that is feels a little dumb - notifications are uselessly simplistic, apps can't tie into each other and worst of all, you have to use iTunes - the music player/content store/social network/central hub/software configuration system/kitchen sink monstrosity that makes me yearn for the days of Real Player.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Android&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;img src="http://3.bp.blogspot.com/-gpArah_fPsw/TVRH3RszZfI/AAAAAAAAASI/9QQIyrk4hGw/s320/androidpuzzle.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 226px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5572157653933843954" /&gt;Android feels smarter and more ambitious, but very much incomplete. It allows you to personalize your device as much as you want, apps can tie into each other and adjust to different phones and it uses Google's cloud as an integral link to the device - your email and calendar just show up, apps can be pushed from a browser and software updates are quick, painless and delivered over the air. The downside is that Android is still very much a work in progress - you can wipe your device and sign into another and your email/calendar/contact list will show up, but not your call or SMS log. Music? Figure it out yourself!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;Growth and Development&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Both platforms are changing and the analogy applies here as well. We can imagine Android to be a big puzzle that Google solves in public by adding more pieces all the time, whereas we can imagine Apple releasing a complete, solved puzzle once a year - each puzzle being larger than the previous, yet still containing the previous year's puzzle in itself.&lt;/div&gt;&lt;div&gt;Ultimately both have to borrow a lot from each other's play book - Apple must eventually ditch iTunes as a hub and move to the cloud (image the absurdity of using your PC to sync your phone in 2015), while Google must still deliver important pieces like purchasing music and other content.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-3953417799416824645?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/3953417799416824645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=3953417799416824645' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/3953417799416824645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/3953417799416824645'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2011/02/difference-between-android-and-iphone.html' title='The difference between Android and iPhone illustrated'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-TuePz9LTnEM/TVRDmvmoDcI/AAAAAAAAASA/7AN24Xwe280/s72-c/iphonepuzzle.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-2879987761807703428</id><published>2010-03-18T21:26:00.003-04:00</published><updated>2010-03-18T22:16:38.209-04:00</updated><title type='text'>The Nexus One as a halo product</title><content type='html'>Recent estimates of &lt;a href="http://www.csmonitor.com/Innovation/Horizons/2010/0318/Is-the-Google-Nexus-One-a-turkey-or-just-overhyped"&gt;Nexus One sales&lt;/a&gt; have revealed that Google's very own smartphone has been selling at a far slower pace than many other smartphones, including the original iPhone, the Motorola Droid and even the BlackBerry Storm. In the ensuing online discussions, people speculated that the poor sales were due to Google's inexperience with retail sales, the novel phone distribution model and a variety of other plausible reasons. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Without knowing what Google's real expectations of the Nexus One are, I will speculate that big sales numbers aren't necessary for the Nexus One to be considered a success. In marketing, the &lt;a href="http://en.wikipedia.org/wiki/Halo_effect"&gt;halo effect&lt;/a&gt; is a term coined to explain how one product's positive traits translate into increased positive perception of the whole brand. Many companies produce such "halo products", especially in the automotive industry where virtually every car company spends a lot of time and money developing models which sell in tiny numbers. For example, Ford built just over 4000 Ford GTs over several years, while they sell over 2,000,000 cars per year.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While the Nexus One isn't (relatively speaking) as high end as the Ford GT, looking at it as a halo product makes it look fairly successful. Namely, it has brought of a lot of positive press and attention towards the Android platform, while acting as an excellent showcase of what the platform is capable of.  This strategy also makes sense when you consider that Google relies heavily on their partners to sell devices. By positioning the Nexus One as a halo product, Google can generate a lot of positive brand awareness for Android and help their partners sell more units, while at the same time pushing their partners to keep up with the rapid evolution of the platform. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For a software company, it is a pretty good strategy.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-2879987761807703428?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/2879987761807703428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=2879987761807703428' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/2879987761807703428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/2879987761807703428'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2010/03/nexus-one-as-halo-product.html' title='The Nexus One as a halo product'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-5971819714446553181</id><published>2009-12-19T18:56:00.002-05:00</published><updated>2009-12-19T20:38:07.934-05:00</updated><title type='text'>The iPhone 4G Predictions</title><content type='html'>Apple has introduced all three iPhone iterations during the summer, starting with the release of the original in 2007. Given the fast-moving nature of the industry, Apple will most certainly introduce a new iteration of the iPhone next year, if not during the now-typical summer season, then for sure before the holiday season of 2010.&lt;br /&gt;&lt;br /&gt;Considering the iPhone's strengths and weaknesses, as well as the state of the competition, the following is a look at what the likely "4G" iPhone will look like. It is based not on sources, but extrapolation of current trends and an attempt at reading the market, so while these predictions are conservative, I also think they're fairly likely to come true.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Screen Upgrade&lt;/span&gt;&lt;br /&gt;When it was introduced in 2007, the iPhone boasted one of the best screens on a mobile device, however it has not changed 2 and a half years while phones like the Motorola Droid or HTC HD2 have been introduced with larger, higher-res screens(3.7+-inch, 800+pixels). Apple clearly has to upgrade the iPhone's screen soon to remain competitive, however one of the iPhone's advantages has been providing a unified platforms for developers where all devices have the same screen.&lt;br /&gt;&lt;br /&gt;Thus, I think its highly likely that the next iPhone will have a 960x640 screen impacting existing applications minimally by upscaling everything by 2. Developers will have to upgrade their image resources, but impact beyond this should be minimal. In addition, given the increased density, I think the screen will be bigger than the current 3.5". By cutting back on the large amount of dead black area on the face of the device, Apple should be able to fit in a 3.7-4" screen without noticeably altering the device's profile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CPU and Memory&lt;/span&gt;&lt;br /&gt;The 3GS gave us a much needed speed improvement, but the iPhone is still a very resource-constrained device, so while I think the CPU may see only a moderate speed increase (maybe 700Mhz compared to the current 600), I think the device's RAM will be doubled to 512MB.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Radio Quality&lt;/span&gt;&lt;br /&gt;Given the high-end nature of the product, the call and connection quality of the current crop of iPhones can be described as "mediocre" at best. In positioning the iPhone as a gaming, internet and multimedia device, Apple has been able to get away with this so far, however I think the next iteration of the iPhone will have some noticeable improvements in its DSP, as this will improve one of the product's biggest weaknesses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Camera&lt;/span&gt;&lt;br /&gt;The current 3MP camera is pretty average and improving it seems like low-hanging fruit, so I think  we'll see at least a flash and possibly a 5.2MP camera in the next iPhone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Storage&lt;/span&gt;&lt;br /&gt;I think the current 16GB and 32GB models are more than adequate for the vast majority of users, so I think its unlikely that we'll see a 64GB iPhone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;App Store Genius&lt;/span&gt;&lt;br /&gt;With over 100,000 Apps in the Store, it's getting increasingly hard to find new apps. Using your list of installed apps (and possibly how much you use them) and your App Store ratings, it would be straightforward to build recommendation system for the App Store. Apple already has the genius feature working for music and with the Netflix Challenge winner's algorithm being publicly available, they also have access to a top-notch algorithm.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;More Developer Power&lt;/span&gt;&lt;br /&gt;While I am not very hopeful, perhaps the continued success of Android and its openness combined with continued developer complaints about its review process will convince Apple that is perfectly OK to give developers more power, such as access to system logs or background processing. &lt;a href="http://www.androlib.com/android.application.com-phonalyzr-CiD.aspx"&gt;Phonalyzr&lt;/a&gt; is one example of a somewhat popular Android app (currently #8 in the communication category) that is impossible to write on non-jailbroken iPhones.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-5971819714446553181?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/5971819714446553181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=5971819714446553181' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5971819714446553181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5971819714446553181'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2009/12/iphone-4g-predictions.html' title='The iPhone 4G Predictions'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-5586072680825421332</id><published>2009-11-30T23:51:00.010-05:00</published><updated>2009-12-01T01:25:57.405-05:00</updated><title type='text'>Why Perl Lost It</title><content type='html'>Over the last several years it has become fairly obvious that Perl has lost the prominence and popularity it enjoyed in the late 90s and early 2000s, which can be seen from many different angles:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Google Trends [1] and the TIOBE index [2] show a steady decline over time [1]&lt;/li&gt;&lt;li&gt;A wide reaching survey at Langpop places Perl near the bottom [3]&lt;/li&gt;&lt;li&gt;A lot of Perl talk centers around people vigorously stating that Perl is not dead [4] and other kinds of cries for attention [5]&lt;/li&gt;&lt;/ul&gt;There are many reasons behind this decline, but put quite simply, Perl was outclassed by the competition and lost mindshare amongst developers.&lt;br /&gt;&lt;br /&gt;On the low end, PHP became the defacto web development language thanks to its ease of development and deployment. While many developers decry PHP's ugliness and its simplistic nature (no closures, no namespaces, 3000 functions), it nevertheless made web development far more accessible to everyone and thus allowed a huge number of people to make the products they wanted, and helped some notable companies (Flickr, Facebook etc).&lt;br /&gt;&lt;br /&gt;On the other end, Python's steady improvement over the years (which made it both more powerful and easier than Perl) attracted a lot of companies and developers, while Ruby and Rails attracted developers who wanted more flexibility out of their language. While this was happening, there were no significant releases to Perl5 and Perl6 was nowhere in sight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another significant factor I believe was Perl's much beloved "There's More Than One Way To Do It" principle. While marketed to developers and giving them freedom and flexibility, it also hamper's Perls practicality.&lt;br /&gt;&lt;br /&gt;First, it makes the language extraordinarily complicated. While most good designs struggle and strive for simplicity and coherence (the K.I.S.S. principle), Perl goes for the kitchen-sink mentality. Its &lt;a href="http://www.ozonehouse.com/mark/periodic/"&gt;table of operators&lt;/a&gt; can only be described by "gargantuan" and is only eclipsed by its &lt;a href="http://svn.pugscode.org/pugs/src/perl6/STD.pm"&gt;grammar&lt;/a&gt;, which is at least 5 times larger than the grammars of languages like &lt;a href="http://docs.python.org/reference/grammar.html"&gt;Python&lt;/a&gt; and &lt;a href="http://www.cs.chalmers.se/%7Ehallgren/CactusExample/Haskell.bnf"&gt;Haskell&lt;/a&gt;. What this means is that Perl demands far more time out of a developer to become proficient at it, while offering no significant benefits for someone investing this extra time.&lt;br /&gt;&lt;br /&gt;Second, it makes it hard for the community as a whole to progress. For example, while Python added new-style classes and pushed everyone into adopting them, there is no way for Moose to easily obtain the same ubiquity (as no one can push it and enforce it). In fact, it is rather telling that Perl's premiere web development framework, Catalyst, only acquired a decent object system in mid 2009.&lt;br /&gt;&lt;br /&gt;Whether Perl will continue to decline or not is hard to say, though I highly doubt it'll ever return to its former glory - neither Perl5 nor Perl6 seem to offer much for developers who do not already love Perl.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[1] &lt;a href="http://www.google.com/trends?q=perl%2C+python%2C+ruby&amp;amp;ctab=0&amp;amp;geo=all&amp;amp;date=all&amp;amp;sort=0"&gt; http://www.google.com/trends?q=perl%2C+python%2C+ruby&amp;amp;ctab=0&amp;amp;geo=all&amp;amp;date=all&amp;amp;sort=0&lt;/a&gt;&lt;br /&gt;[2] &lt;a href="http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html"&gt;http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html&lt;/a&gt;&lt;br /&gt;[3] &lt;a href="http://langpop.com/"&gt;http://langpop.com/&lt;/a&gt;&lt;br /&gt;[4] &lt;a href="http://www.slideshare.net/Tim.Bunce/perl-myths-200802?src=embed"&gt;http://www.slideshare.net/Tim.Bunce/perl-myths-200802?src=embed&lt;/a&gt;&lt;br /&gt;[5] &lt;a href="http://blog.newint.org/tech/2009/11/26/perl-dont-ingore-it/"&gt;http://blog.newint.org/tech/2009/11/26/perl-dont-ingore-it/&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:78%;" &gt;Easter Egg: The &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;a style="color: rgb(0, 0, 0); cursor: default;" href="http://forex-chart-monkey.fxworldchart.com/"&gt;Forex Chart Monkey&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:78%;" &gt; gives advice on &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;a style="color: rgb(0, 0, 0); cursor: default;" href="http://forex-chart-monkey.fxworldchart.com/pickpocket-prevention/"&gt;Picket Prevention&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:78%;" &gt; and &lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;a style="color: rgb(0, 0, 0); cursor: default;" href="http://forex-chart-monkey.fxworldchart.com/technical-analysis/"&gt;Forex Technical Analysis&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-5586072680825421332?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/5586072680825421332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=5586072680825421332' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5586072680825421332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5586072680825421332'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2009/11/why-perl-lost-it.html' title='Why Perl Lost It'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-5963152108837159999</id><published>2009-11-21T21:34:00.003-05:00</published><updated>2009-11-30T22:17:40.002-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BlockBattle.net'/><title type='text'>The Making of BlockBattle.net</title><content type='html'>Welcome to the first of a series of blog posts I'll be writing about the ongoing development of BlockBattle.net. Although the project is several weeks old, it is still early in the development life of the game and I am hopeful that these posts will provide some insights to other developers about working with some interesting new technologies, as well as random tetris and network-programming related tid bits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BlockBattle.net is in essence a modern implementation of the classic  Tetrinet game. For those who are not familiar with Tetrinet, it is a fun and well-made multiplayer version of Tetris. Up to six players can join a game, then divide themselves into teams. Once the game starts, every player gets to control a single tetris field. When they make a line in their field, a random block will turn into a special power/attack and if a line is destroyed that includes that special power/attack, the power gets transfered to the player's attack queue. As the game progresses and players make lines and accumulate powers, they can use those powers/attacks either on themselves or on other players. For example, if a player gets a Clear Line and Add Line powers, they use use Clear on themselves and Add on an opponent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While the original Tetrinet was great, it is now an old game (it was first released in 1997), works only desktop OSs and makes it really hard to find players on demand. BlockBattle.net (so named so that it does not infringe on any trademarks) will be web-based version, available across modern web-enabled devices (iPhone, Android etc) as well as any modern web browser. In addition, BlockBattle.net will offer automatic on-demand player matching and focus on simplicity of game play. It is my hope that BlockBattle will turn out to be a novel, fun and engaging game for users, while offering an interesting exercise in game, UI and web development for the developers.&lt;br /&gt;&lt;br /&gt;The major design outlines of BlockBatte.net are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The front-end game play will be done in JavaScript. Piece movement, generation, etc will be done client-side, while major events (dropping a piece, attacking an opponent) will be sent to the server so all player fields are synced at all times.&lt;/li&gt;&lt;li&gt;Using HTTP Long-polling (AKA Comet) to enable the sever to push events to the client, such as the player getting attacked.&lt;/li&gt;&lt;li&gt;Rather than the Tetrinet way of finding players, whereby one person starts a server and other players connect to the IP, BlockBattle.net will try to automatically match players, so users can simply log in and start playing&lt;/li&gt;&lt;li&gt;Making the game accessible on mobile devices by embedding a WebBrowser within an application, then making local inputs (buttons, gestures, taps etc) control the game.&lt;/li&gt;&lt;/ul&gt;Some of the technologies we'll be using:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;JavaScript/DHTML for the game front-end.&lt;/li&gt;&lt;li&gt;Tornado Webserver - Tornado is a real-time python webserver that powered FriendFeed's website. Tornado was chosen because it is a fast, lightweight framework well suited to the needs of a push server. As well, it is written in Python which is popular, easy to develop for and quite powerful.&lt;/li&gt;&lt;li&gt;Mobile Apps: Popular mobile devices such as the iPhone, BlackBerry and Google Android phones will have native apps for BlockBattle, each of which will offer as simple UI customized to the handset and the kind of controls that are suitable for it.&lt;/li&gt;&lt;/ul&gt;----------&lt;br /&gt;For some silliness, check out the &lt;a href="http://forex-chart-monkey.fxworldchart.com/"&gt;Forex Chart Monkey&lt;/a&gt; that helps you with &lt;a href="http://forex-chart-monkey.fxworldchart.com/pickpocket-prevention/"&gt;Pickpocket Prevention&lt;/a&gt; and &lt;a href="http://forex-chart-monkey.fxworldchart.com/technical-analysis/"&gt;Forex Technical Analysis&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-5963152108837159999?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/5963152108837159999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=5963152108837159999' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5963152108837159999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/5963152108837159999'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2009/11/making-of-blockbattlenet.html' title='The Making of BlockBattle.net'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-7899457893135469644</id><published>2009-05-22T01:54:00.003-04:00</published><updated>2009-05-22T02:47:02.816-04:00</updated><title type='text'>Why the BlackBerry Storm 2's UI Could be a Winner</title><content type='html'>The original BlackBerry Storm came out in early December and despite a fair amount of anticipation and heavy promotion by RIM and its launch partners (Verizon in the US, Bell and Telus in Canada), the device received a thorough skewing in the blogotubes.&lt;br /&gt;&lt;br /&gt;The complaints against it were numerous and ranged form well-deserved criticism to trollish whining, the most valid of which were:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A generally crummy build of the OS&lt;/li&gt;&lt;li&gt;The odd, love-it-or-hate-it-but-mostly-hate-it click screen.&lt;/li&gt;&lt;/ul&gt;Despite this, the Storm has sold relatively well - breaking the 1 million units sold about quicker than the original iPhone.[1]&lt;br /&gt;&lt;br /&gt;However, it seems RIM is not satisfied with this and has taken people's complaints quite seriously. The unstable software (which was, at least somewhat understandably, rushed in order to catch the holiday season) has been undated to remove many of the original problems, however solving the hardware problem is much harder. Earlier today, Engadget posted some photos of the rumoured Storm 2 [2], which is due many months ahead of the usual 12-16 month refresh cycle, along with confirmation that the tacticle "SurePress" screen of the original Storm is gone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In order to understand why the original click screen was needed we have note the differences between the BlackBerry OS and its main competitors - Android and iPhone OS. While  both Android and the iPhone were under active development (2005-2008), the BlackBerry was already a pretty full-featured smartphone established in the corporate space. In order to support a multitude of features (the BB email app can do almost everything desktop Outlook can), the BB OS takes a more desktop-app like approach in which there is a distinct difference between selecting items and performing actions on the items. This makes much sense when supporting things like selecting several emails and choosing one of many different actions to support (moving to folders, deleting, flagging etc).&lt;br /&gt;&lt;br /&gt;The iPhone OS and Android on the other hand, do not support selecting items and instead opt for a narrower feature set with a simpler UI. This works well for a lot of poeple, however the approach will breakdown if too many actions are supported. For example, forwarding and replying on the iPhone show up as buttons when an email is opened at the appropriate key is pressed, but what would the UI look like if instead of 3-4, there were 10-15 such buttons?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Being constrained by the way their OS worked, RIM thought they had a good solution in letting the touch screen do the selecting, while the pressing of the screen performed the action. Unfortunately, this turned out to be a huge bother in most use cases, such as selecting menu items, pressing buttons and especially typing. Thus, the SurePress screen turned out to be both essential and devilishly annoying.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With the Storm 2, RIM seemed to have realized this mistake and are touting something called the TruePress screen. While no one at the gadget blogs (Engadget, CrackBerry, Boy Genius, etc) seems to have use the Storm 2, I think that by making a few small changes, RIM could have a real winner on their hands. Namely:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;By removing the click screen and going with a touch-only screen, RIM can make the user experience much better in the vast majority of cases (selecting menu items, clicking buttons) by not requiring the odd screen-click&lt;/li&gt;&lt;li&gt;In order to support the essential differentiation between selecting items and performing an action on an item, RIM could require that in cases were something could be selected (a list of emails for example), a single capacitative touch could select the item, while a double-click would perform the action. In addition to freeing them from the click screen, a double-click would also be familiar to a lot of people used to laptop touchpads.&lt;/li&gt;&lt;/ol&gt;If RIM gets the touch screen right the second time around, virtually all of people's complaints with the original Storm would be solved - it would have a gorgeous screen, intuitive touch interface, more solid build quality, more refined software all backed by the Blackberry's impressive featureset and system integration.&lt;br /&gt;&lt;br /&gt;Whether the Storm 2 will be able to solve all the problems and preset a credible threat to Android and the iPhone remains to be seen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;a aiotarget="false" aiotitle="http://www.engadget.com/2009/01/27/verizon-touts-1-million-blackberry-storms-sold-to-date/" href="http://www.engadget.com/2009/01/27/verizon-touts-1-million-blackberry-storms-sold-to-date/"&gt;http://www.engadget.com/2009/01/27/verizon-touts-1-million-blackberry-storms-sold-to-date/&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.engadget.com/2009/05/21/blackberry-storm-2-the-unofficial-hands-on/"&gt;http://www.engadget.com/2009/05/21/blackberry-storm-2-the-unofficial-hands-on/&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-7899457893135469644?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/7899457893135469644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=7899457893135469644' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/7899457893135469644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/7899457893135469644'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2009/05/why-blackberry-storm-2s-ui-could-be.html' title='Why the BlackBerry Storm 2&apos;s UI Could be a Winner'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-1447157992576432213</id><published>2008-12-30T23:50:00.004-05:00</published><updated>2008-12-31T00:30:29.612-05:00</updated><title type='text'>Priced Android Applications Coming Within Weeks</title><content type='html'>I received an email from the Android Market earlier today containing some very pleasant and eagerly-awaited information. First, the Android Market will be expanding to many more countries in the coming weeks, with Germany, Austria, the Czech Republic and the Netherlands leading the way in early Q1 '09 followed by other European and Asian countries. These &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;rollouts&lt;/span&gt; will no doubt coincide with T-Mobile's launch of the G1 in these countries and developers will have the ability to make versions of their app available only in those markets.&lt;br /&gt;&lt;br /&gt;Second, and more important, Google confirmed that the Android Market will start supporting priced applications starting with the US and UK in early Q1, followed by Germany, Austria, the Netherlands, France, Italy and Spain as the local payment systems are set up. A lot of people have noted that the Android's Market is currently somewhat outclassed by Apple's App store, both in terms of the number and quality of the applications available. However, with the arrival of priced applications, and the profit motivator, we should finally see a competitive answer to Apple's App Store as developers start releasing apps they've been working on but were unable to easily sell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-1447157992576432213?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/1447157992576432213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=1447157992576432213' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/1447157992576432213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/1447157992576432213'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2008/12/priced-android-applications-coming.html' title='Priced Android Applications Coming Within Weeks'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2452026068197504328.post-4943796025736122873</id><published>2008-11-15T18:59:00.001-05:00</published><updated>2008-11-15T20:14:27.851-05:00</updated><title type='text'>Phonalyzr is Out</title><content type='html'>After plenty of work and re-work I am extremely happy to announce that the first version of Phonalyzr went out on the Android Market today. Phonalyzr aims to provide analytics for your calling habits which are both interesting and useful, allowing you to see graphs, statistics and breakdowns which were either inaccessible or impossible before.&lt;br /&gt;&lt;br /&gt;In keeping with the "release early, release often" philosophy of software development, the first version provides a basic, yet complete implementation of the final idea and really marks the beginning rather than the end of its development.&lt;br /&gt;&lt;br /&gt;I want to thank everyone who has sent me encouraging emails and I look forward to releasing future versions that make the app more complete and useful to everyone.&lt;br /&gt;&lt;br /&gt;If you would like to see some screenshots and get more info, please visit &lt;a href="http://www.phonalyzr.com"&gt;http://www.phonalyzr.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2452026068197504328-4943796025736122873?l=martin.drashkov.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martin.drashkov.com/feeds/4943796025736122873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2452026068197504328&amp;postID=4943796025736122873' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/4943796025736122873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2452026068197504328/posts/default/4943796025736122873'/><link rel='alternate' type='text/html' href='http://martin.drashkov.com/2008/11/phonalyzr-is-out.html' title='Phonalyzr is Out'/><author><name>Martin</name><uri>http://www.blogger.com/profile/18284482218758376058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>20</thr:total></entry></feed>
